Last week, we talked about the lighting and shading improvements in Unity 5. Some other more subtle changes to the Unity workflow have really excited our animators as well.
Ever since Unity 5 was released in March, our game designers have been pushing the framework to its limits. Although beta versions were available late last year, it’s only the last few months that we’ve really been able to test what it’s capable of.
So far, we like what we see.
Are you planning to create an app to reach a wide business or consumer audience? Choosing an app development framework might not be high on your lists of concerns – but it should be.
You may think about developing apps for the most popular mobile platforms like iOS, Android, and Windows Phone. Building your app separately for each mobile platform can require a large amount of money. In many case, costs can be reduced by using a cross-platform development or hybrid application...
Yesterday we told you about the mobile announcements at WWDC 2015. Today let’s look at other news from the keynote.
Just ten days after Google’s I/O event, Apple held its annual World Wide Developer Conference today, offering previews of what’s next in its desktop, mobile, wearable, and music products.
As usual, this was purely a software shindig – no new hardware was shown off. All current Apple hardware will be eligible for upgrades, however, with new versions of operating systems and the debut of Apple Music.
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